| Classes in this File | Line Coverage | Branch Coverage | Complexity | ||||
| GameEntity |
|
| 1.0555555555555556;1.056 |
| 1 | /* $Id: GameEntity.java 30 2013-04-27 18:40:17Z mihlon $ */ | |
| 2 | ||
| 3 | ////////////////////////////////////////////////////////////////////////////// | |
| 4 | // // | |
| 5 | // This program is free software: you can redistribute it and/or modify // | |
| 6 | // it under the terms of the GNU General Public License as published by // | |
| 7 | // the Free Software Foundation, either version 3 of the License, or // | |
| 8 | // at your option any later version. // | |
| 9 | // // | |
| 10 | // This program is distributed in the hope that it will be useful, // | |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | |
| 13 | // GNU General Public License for more details. // | |
| 14 | // // | |
| 15 | // You should have received a copy of the GNU General Public License // | |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. // | |
| 17 | // // | |
| 18 | ////////////////////////////////////////////////////////////////////////////// | |
| 19 | ||
| 20 | package cs.pancava.caltha.worlds; | |
| 21 | ||
| 22 | import java.awt.Graphics2D; | |
| 23 | ||
| 24 | /** | |
| 25 | * <p><b>Tato trida definuje zakladni vlastnosti instance herniho sveta v editoru.</b></p> | |
| 26 | * | |
| 27 | * @author Milan Vaclavik<br /> | |
| 28 | * @version $Revision: 30 $<br /> | |
| 29 | * $LastChangedBy: mihlon $<br /> | |
| 30 | */ | |
| 31 | public abstract class GameEntity | |
| 32 | { | |
| 33 | /** | |
| 34 | * Poradove cislo. | |
| 35 | */ | |
| 36 | private int id; | |
| 37 | ||
| 38 | /** | |
| 39 | * X-ova souradnice vytvoreneho objektu. | |
| 40 | */ | |
| 41 | private int locationX; | |
| 42 | ||
| 43 | /** | |
| 44 | * Y-ova souradnice vytvoreneho objektu. | |
| 45 | */ | |
| 46 | private int locationY; | |
| 47 | ||
| 48 | /** | |
| 49 | * True - dany objekt je vybran (oznacen). | |
| 50 | * False - dany objekt neni vybran (oznacen). | |
| 51 | */ | |
| 52 | private Boolean selected; | |
| 53 | ||
| 54 | /** | |
| 55 | * Typ herniho objektu. | |
| 56 | */ | |
| 57 | private int type; | |
| 58 | ||
| 59 | /** | |
| 60 | * Konstruktor - nastavuje zakladni vlastnosti vytvoreneho objektu. | |
| 61 | * @param x int: X-ova souradnice vytvareneho objektu. | |
| 62 | * @param y int: y-ova souradnice vytvareneho objektu. | |
| 63 | * @param t int: Typ vytvoreneho objektu. | |
| 64 | * @param counter int : Citac vytvorenych objektu. | |
| 65 | */ | |
| 66 | public GameEntity(final int x, final int y, final int t, final int counter) | |
| 67 | 0 | { |
| 68 | 0 | this.id = counter; |
| 69 | 0 | this.locationX = x; |
| 70 | 0 | this.locationY = y; |
| 71 | 0 | this.selected = false; |
| 72 | 0 | this.type = t; |
| 73 | 0 | } |
| 74 | ||
| 75 | /** | |
| 76 | * Prazdny kontruktor pro takove objekty, ktere maji vzlastni vyznam. | |
| 77 | * @param t int: Typ vytvoreneho objektu | |
| 78 | */ | |
| 79 | public GameEntity(final int t) | |
| 80 | 0 | { |
| 81 | 0 | this.type = t; |
| 82 | 0 | } |
| 83 | ||
| 84 | /** | |
| 85 | * Reset counteru -> zaciname tvorit novy svet. | |
| 86 | */ | |
| 87 | public static void resetCounter() | |
| 88 | { | |
| 89 | // TODO: Proc je tento prikaz zakomentovany ? | |
| 90 | // GameEntity.counter = 0; | |
| 91 | 0 | } |
| 92 | ||
| 93 | /** | |
| 94 | * Abstraktni trida, ktera vraci stred objektu v ose X. | |
| 95 | * @return int : Stred objektu v ose X. | |
| 96 | */ | |
| 97 | public abstract int getCenterX(); | |
| 98 | ||
| 99 | /** | |
| 100 | * Abstraktni trida, ktera vraci stred objektu v ose Y. | |
| 101 | * @return int : Stred objektu v ose Y. | |
| 102 | */ | |
| 103 | public abstract int getCenterY(); | |
| 104 | ||
| 105 | /** | |
| 106 | * Abstraktni trida, ktera vraci nejaky objekt GameEntity. | |
| 107 | * @return GameEntity : Objekt, ktery vracime. | |
| 108 | */ | |
| 109 | public abstract GameEntity getFirstRoom(); | |
| 110 | ||
| 111 | /** | |
| 112 | * Abstraktni trida, ktera vraci grafickou reprezentaci daneho objektu v editoru. | |
| 113 | * @return : Graficke ztvarneni daneho obektu z vytvoreneho sveta. | |
| 114 | */ | |
| 115 | //public abstract RectangularShape getGraphicsObject(); | |
| 116 | public abstract Object getGraphicsObject(); | |
| 117 | ||
| 118 | /** | |
| 119 | * Snizi hodnotu ID o jedna. | |
| 120 | */ | |
| 121 | public final void downID() | |
| 122 | { | |
| 123 | 0 | if (this.id > 0) |
| 124 | { | |
| 125 | 0 | this.id -= 1; |
| 126 | } | |
| 127 | 0 | } |
| 128 | ||
| 129 | /** | |
| 130 | * Vraci ID obektu. | |
| 131 | * @return int : ID vytvoreneho objektu. | |
| 132 | */ | |
| 133 | public final int getId() | |
| 134 | { | |
| 135 | 0 | return this.id; |
| 136 | } | |
| 137 | ||
| 138 | /** | |
| 139 | * Vrati X-ovou souradnici daneho objektu. | |
| 140 | * @return int : X-ova souradnice daneho objektu | |
| 141 | */ | |
| 142 | public final int getLocationX() | |
| 143 | { | |
| 144 | 0 | return this.locationX; |
| 145 | } | |
| 146 | ||
| 147 | /** | |
| 148 | * Vrati Y-ovou souradnici daneho objektu. | |
| 149 | * @return int : Y-ova souradnice daneho objektu | |
| 150 | */ | |
| 151 | public final int getLocationY() | |
| 152 | { | |
| 153 | 0 | return this.locationY; |
| 154 | } | |
| 155 | ||
| 156 | /** | |
| 157 | * Abstraktni trida, ktera vraci nejaky objekt GameEntity. | |
| 158 | * @return GameEntity : Objekt, ktery vracime. | |
| 159 | */ | |
| 160 | public abstract GameEntity getSecondRoom(); | |
| 161 | ||
| 162 | /** | |
| 163 | * Vraci stav objektu - zda byl nebo nebyl vybran (oznacen). | |
| 164 | * @return Boolean : true - objekt byl vybran, jinak vraci false. | |
| 165 | */ | |
| 166 | public final Boolean isSeleted() | |
| 167 | { | |
| 168 | 0 | return this.selected; |
| 169 | } | |
| 170 | ||
| 171 | /** | |
| 172 | * Nastavi X-ovou souradnici daneho objektu. | |
| 173 | * @param x int : X-ova souradnice daneho objektu | |
| 174 | */ | |
| 175 | public final void setLocationX(final int x) | |
| 176 | { | |
| 177 | 0 | this.locationX = x; |
| 178 | 0 | } |
| 179 | ||
| 180 | /** | |
| 181 | * Nastavi Y-ovou souradnici daneho objektu. | |
| 182 | * @param y int : Y-ova souradnice daneho objektu | |
| 183 | */ | |
| 184 | public final void setLocationY(final int y) | |
| 185 | { | |
| 186 | 0 | this.locationY = y; |
| 187 | 0 | } |
| 188 | ||
| 189 | /** | |
| 190 | * Nastavi stav objektu - vybran/nevybran. | |
| 191 | * @param s Boolean : true - objekt byl vybran, jinak je false. | |
| 192 | */ | |
| 193 | public final void setSelected(final Boolean s) | |
| 194 | { | |
| 195 | 0 | this.selected = s; |
| 196 | 0 | } |
| 197 | ||
| 198 | /** | |
| 199 | * Zobrazi grafickou reprezentaci daneho obektu v editoru. | |
| 200 | * @param g2 Graphics2D : Graficky kontext, do ktereho se bude kreslit. | |
| 201 | */ | |
| 202 | public abstract void showGraphicsObject(Graphics2D g2); | |
| 203 | ||
| 204 | /** | |
| 205 | * Vrati typ herniho objektu. | |
| 206 | * @return int : Typ herniho objektu. | |
| 207 | */ | |
| 208 | public final int getType() | |
| 209 | { | |
| 210 | 0 | return this.type; |
| 211 | } | |
| 212 | } |