| Classes in this File | Line Coverage | Branch Coverage | Complexity | ||||
| Room |
|
| 1.2857142857142858;1.286 |
| 1 | /* $Id: Room.java 22 2008-12-30 17:33:44Z mihlon $ */ | |
| 2 | ||
| 3 | ////////////////////////////////////////////////////////////////////////////// | |
| 4 | // // | |
| 5 | // This program is free software: you can redistribute it and/or modify // | |
| 6 | // it under the terms of the GNU General Public License as published by // | |
| 7 | // the Free Software Foundation, either version 3 of the License, or // | |
| 8 | // at your option any later version. // | |
| 9 | // // | |
| 10 | // This program is distributed in the hope that it will be useful, // | |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | |
| 13 | // GNU General Public License for more details. // | |
| 14 | // // | |
| 15 | // You should have received a copy of the GNU General Public License // | |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. // | |
| 17 | // // | |
| 18 | ////////////////////////////////////////////////////////////////////////////// | |
| 19 | ||
| 20 | package cs.pancava.caltha.worlds; | |
| 21 | ||
| 22 | import cs.pancava.caltha.Editor; | |
| 23 | import java.awt.Color; | |
| 24 | import java.awt.Font; | |
| 25 | import java.awt.Graphics2D; | |
| 26 | import java.awt.font.TextLayout; | |
| 27 | import java.awt.geom.Ellipse2D; | |
| 28 | ||
| 29 | /** | |
| 30 | * <p><b>Tato trida definuje vlastnosti mistnosti ve vytvorenem svete.</b></p> | |
| 31 | * | |
| 32 | * @author Milan Vaclavik<br /> | |
| 33 | * @version $Revision: 22 $<br /> | |
| 34 | * $LastChangedBy: mihlon $<br /> | |
| 35 | */ | |
| 36 | public class Room extends GameEntity | |
| 37 | { | |
| 38 | /** | |
| 39 | * Graficka reprezentace mistnosti v editoru. | |
| 40 | */ | |
| 41 | private Ellipse2D graphicsObject; | |
| 42 | ||
| 43 | /** | |
| 44 | * Prumer mistnosti (kruznice). | |
| 45 | */ | |
| 46 | private int diameter; | |
| 47 | ||
| 48 | /** | |
| 49 | * Barva mistnosti. | |
| 50 | */ | |
| 51 | 0 | private final Color ROOM_COLOR = Color.BLUE; |
| 52 | ||
| 53 | /** | |
| 54 | * Barva vybrane mistnosti. | |
| 55 | */ | |
| 56 | 0 | private final Color ROOM_SELECTED_COLOR = Color.CYAN; |
| 57 | ||
| 58 | /** | |
| 59 | * Barva popisku - textu. | |
| 60 | */ | |
| 61 | 0 | private final Color TEXT_COLOR = Color.WHITE; |
| 62 | ||
| 63 | /** | |
| 64 | * Konstruktor - nastavuje souradnice umisteni dane mistnosti v editoru. | |
| 65 | * @param x int : X-ova souradnice mistnosti. | |
| 66 | * @param y int : Y-ova souradnice mistnosti. | |
| 67 | * @param r int : Polomer kruznice - urcuje velikost mistnosti. | |
| 68 | */ | |
| 69 | public Room(final int x, final int y, final int r) | |
| 70 | { | |
| 71 | 0 | super(x, y, World.WORLD_ROOM, Editor.getEditorDesktop().getWorld().getWorldRoomsAL().size()); |
| 72 | ||
| 73 | 0 | this.diameter = r; |
| 74 | ||
| 75 | 0 | this.graphicsObject = new Ellipse2D.Double(x, y, this.diameter, this.diameter); |
| 76 | 0 | } |
| 77 | ||
| 78 | /** | |
| 79 | * Vraci stred objektu v ose X. | |
| 80 | * @return int : Stred objektu v ose X. | |
| 81 | */ | |
| 82 | @Override | |
| 83 | public final int getCenterX() | |
| 84 | { | |
| 85 | 0 | return this.getLocationX() + this.diameter / 2; |
| 86 | } | |
| 87 | ||
| 88 | /** | |
| 89 | * Vraci stred objektu v ose Y. | |
| 90 | * @return int : Stred objektu v ose Y. | |
| 91 | */ | |
| 92 | @Override | |
| 93 | public final int getCenterY() | |
| 94 | { | |
| 95 | 0 | return this.getLocationY() + this.diameter / 2; |
| 96 | } | |
| 97 | ||
| 98 | /** | |
| 99 | * Vraci grafickou reprezentaci mistnosti v editoru. | |
| 100 | * @return RectangularShape : Graficka reprezentace mistnosti v editoru. | |
| 101 | */ | |
| 102 | @Override | |
| 103 | public final Object getGraphicsObject() | |
| 104 | { | |
| 105 | 0 | return this.graphicsObject; |
| 106 | } | |
| 107 | ||
| 108 | /** | |
| 109 | * Zobrazi danou mistnost v editoru. | |
| 110 | * @param g2 Graphics2D : Graficky kontext, do ktereho se bude kreslit. | |
| 111 | */ | |
| 112 | @Override | |
| 113 | public final void showGraphicsObject(final Graphics2D g2) | |
| 114 | { | |
| 115 | 0 | final TextLayout textID = new TextLayout(String.valueOf(this.getId()), |
| 116 | new Font("Helvetica", 0, this.diameter / 2), | |
| 117 | g2.getFontRenderContext()); | |
| 118 | ||
| 119 | // Nastaveni grafickeho objektu na novou (aktualni) pozici. | |
| 120 | 0 | this.graphicsObject.setFrame(this.getLocationX(), this.getLocationY(), this.diameter, this.diameter); |
| 121 | ||
| 122 | 0 | if (this.isSeleted()) |
| 123 | { | |
| 124 | 0 | g2.setColor(this.ROOM_SELECTED_COLOR); |
| 125 | } | |
| 126 | else | |
| 127 | { | |
| 128 | 0 | g2.setColor(this.ROOM_COLOR); |
| 129 | } | |
| 130 | ||
| 131 | 0 | g2.fill(this.graphicsObject); |
| 132 | ||
| 133 | 0 | g2.setColor(this.TEXT_COLOR); |
| 134 | 0 | textID.draw(g2, |
| 135 | this.getLocationX() + (int) ((this.diameter - textID.getBounds().getWidth()) / 2), | |
| 136 | this.getLocationY() + (int) (this.diameter - textID.getBounds().getHeight())); | |
| 137 | 0 | } |
| 138 | ||
| 139 | /** | |
| 140 | * V teto tride nepotrebuji tuto vlastnost, proto vratime null. | |
| 141 | * @return gameEntity : Vratime null, protoze je tato vlastnost v tomto kontextu k nicemu. | |
| 142 | */ | |
| 143 | @Override | |
| 144 | public final GameEntity getFirstRoom() | |
| 145 | { | |
| 146 | 0 | return null; |
| 147 | } | |
| 148 | ||
| 149 | /** | |
| 150 | * V teto tride nepotrebuji tuto vlastnost, proto vratime null. | |
| 151 | * @return gameEntity : Vratime null, protoze je tato vlastnost v tomto kontextu k nicemu. | |
| 152 | */ | |
| 153 | @Override | |
| 154 | public final GameEntity getSecondRoom() | |
| 155 | { | |
| 156 | 0 | throw new UnsupportedOperationException("Not supported yet."); |
| 157 | } | |
| 158 | } |