| Classes in this File | Line Coverage | Branch Coverage | Complexity | ||||
| Route |
|
| 1.5714285714285714;1.571 |
| 1 | /* $Id: Route.java 26 2013-04-14 15:22:02Z mihlon $ */ | |
| 2 | ||
| 3 | ////////////////////////////////////////////////////////////////////////////// | |
| 4 | // // | |
| 5 | // This program is free software: you can redistribute it and/or modify // | |
| 6 | // it under the terms of the GNU General Public License as published by // | |
| 7 | // the Free Software Foundation, either version 3 of the License, or // | |
| 8 | // at your option any later version. // | |
| 9 | // // | |
| 10 | // This program is distributed in the hope that it will be useful, // | |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | |
| 13 | // GNU General Public License for more details. // | |
| 14 | // // | |
| 15 | // You should have received a copy of the GNU General Public License // | |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. // | |
| 17 | // // | |
| 18 | ////////////////////////////////////////////////////////////////////////////// | |
| 19 | ||
| 20 | package cs.pancava.caltha.worlds; | |
| 21 | ||
| 22 | import java.awt.Color; | |
| 23 | import java.awt.Graphics2D; | |
| 24 | import java.awt.geom.Line2D; | |
| 25 | ||
| 26 | /** | |
| 27 | * <p><b>Tato trida definuje vlastnosti spojů (cest) mezi jednotlivymi mistnosti | |
| 28 | * ve vytvorenem svete.</b></p> | |
| 29 | * | |
| 30 | * @author Milan Vaclavik<br /> | |
| 31 | * @version $Revision: 26 $<br /> | |
| 32 | * $LastChangedBy: mihlon $<br /> | |
| 33 | */ | |
| 34 | public class Route extends GameEntity | |
| 35 | { | |
| 36 | /** | |
| 37 | * Graficka reprezentace mistnosti v editoru. | |
| 38 | */ | |
| 39 | private Line2D graphicsObject; | |
| 40 | ||
| 41 | /** | |
| 42 | * Barva spoje. | |
| 43 | */ | |
| 44 | 0 | private final Color ROUTE_COLOR = Color.MAGENTA; |
| 45 | ||
| 46 | /** | |
| 47 | * Herni objekt (prvni), ktery spojujeme. | |
| 48 | */ | |
| 49 | private GameEntity prvniGE; | |
| 50 | ||
| 51 | /** | |
| 52 | * Herni objekt (druhy), ktery spojujeme. | |
| 53 | */ | |
| 54 | private GameEntity druhyGE; | |
| 55 | ||
| 56 | /** | |
| 57 | * Konstruktor vytvarejici spoj (cestu) mezi dvema objekty (mistnostmi). | |
| 58 | * @param ge1 : Herni objekt (prvni), ktery spojujeme. | |
| 59 | * @param ge2 : Herni objekt (druhy), ktery spojujeme. | |
| 60 | */ | |
| 61 | public Route(final GameEntity ge1, final GameEntity ge2) | |
| 62 | { | |
| 63 | 0 | super(World.WORLD_ROUTE); |
| 64 | ||
| 65 | 0 | this.prvniGE = ge1; |
| 66 | 0 | this.druhyGE = ge2; |
| 67 | ||
| 68 | 0 | this.graphicsObject = new Line2D.Double(this.prvniGE.getCenterX(), this.prvniGE.getCenterY(), |
| 69 | this.druhyGE.getCenterX(), this.druhyGE.getCenterY()); | |
| 70 | 0 | } |
| 71 | ||
| 72 | /** | |
| 73 | * Vraci stred objektu v ose X. | |
| 74 | * @return int : Stred objektu v ose X. | |
| 75 | */ | |
| 76 | @Override | |
| 77 | public final int getCenterX() | |
| 78 | { | |
| 79 | 0 | final int x1 = this.prvniGE.getCenterX(); |
| 80 | 0 | final int x2 = this.druhyGE.getCenterX(); |
| 81 | ||
| 82 | 0 | final int x = Math.abs(x1 - x2) / 2; |
| 83 | ||
| 84 | 0 | if (x1 < x2) |
| 85 | { | |
| 86 | 0 | return x1 + x; |
| 87 | } | |
| 88 | else | |
| 89 | { | |
| 90 | 0 | return x2 + x; |
| 91 | } | |
| 92 | } | |
| 93 | ||
| 94 | /** | |
| 95 | * Vraci stred objektu v ose Y. | |
| 96 | * @return int : Stred objektu v ose Y. | |
| 97 | */ | |
| 98 | @Override | |
| 99 | public final int getCenterY() | |
| 100 | { | |
| 101 | 0 | final int y1 = this.prvniGE.getCenterY(); |
| 102 | 0 | final int y2 = this.druhyGE.getCenterY(); |
| 103 | ||
| 104 | 0 | final int y = Math.abs(y1 - y2) / 2; |
| 105 | ||
| 106 | 0 | if (y1 < y2) |
| 107 | { | |
| 108 | 0 | return y1 + y; |
| 109 | } | |
| 110 | else | |
| 111 | { | |
| 112 | 0 | return y2 + y; |
| 113 | } | |
| 114 | } | |
| 115 | ||
| 116 | /** | |
| 117 | * Vrati prvni mistnost, ktera je spojena s druhou mistnosti. | |
| 118 | * @return gameEntity : Prvni mistnost, ktera je spojena s druhou mistnosti. | |
| 119 | */ | |
| 120 | @Override | |
| 121 | public final GameEntity getFirstRoom() | |
| 122 | { | |
| 123 | 0 | return this.prvniGE; |
| 124 | } | |
| 125 | ||
| 126 | /** | |
| 127 | * Vraci grafickou reprezentaci spoje (cesty) v editoru. | |
| 128 | * @return Line2D : Graficka reprezentace spoje (cesty) v editoru. | |
| 129 | */ | |
| 130 | @Override | |
| 131 | public final Object getGraphicsObject() | |
| 132 | { | |
| 133 | 0 | return this.graphicsObject; |
| 134 | } | |
| 135 | ||
| 136 | /** | |
| 137 | * Vrati druhou mistnost, ktera je spojena s prvni mistnosti. | |
| 138 | * @return gameEntity : Druha mistnost, ktera je spojena s prvni mistnosti. | |
| 139 | */ | |
| 140 | @Override | |
| 141 | public final GameEntity getSecondRoom() | |
| 142 | { | |
| 143 | 0 | return this.druhyGE; |
| 144 | } | |
| 145 | ||
| 146 | /** | |
| 147 | * Zobrazi dany spoj (cestu) v editoru. | |
| 148 | * @param g2 Graphics2D : Graficky kontext, do ktereho se bude kreslit. | |
| 149 | */ | |
| 150 | @Override | |
| 151 | public final void showGraphicsObject(final Graphics2D g2) | |
| 152 | { | |
| 153 | // Nastaveni grafickeho objektu na novou (aktualni) pozici. | |
| 154 | 0 | this.graphicsObject.setLine(this.prvniGE.getCenterX(), this.prvniGE.getCenterY(), |
| 155 | this.druhyGE.getCenterX(), this.druhyGE.getCenterY()); | |
| 156 | ||
| 157 | 0 | g2.setColor(this.ROUTE_COLOR); |
| 158 | ||
| 159 | 0 | g2.draw(this.graphicsObject); |
| 160 | 0 | } |
| 161 | } |