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A

AboutDialog - Class in cs.pancava.caltha
Behem vypoctu zobrazi dialog, ktery informuje o prubehu.
addGameEntity(GameEntity) - Method in class cs.pancava.caltha.worlds.World
Vlozi vytvorenou herni instanci sveta do daneho seznamu, obsahuji jednotlive elementy vytvoreneho sveta.
addMenuItem(String, String, boolean) - Static method in class cs.pancava.caltha.MainMenu
Vytvori novou polozku menu.

C

componentHidden(ComponentEvent) - Method in class cs.pancava.caltha.EditorComponentListener
Reaguje na udalost okna - okno bylo skryto.
componentMoved(ComponentEvent) - Method in class cs.pancava.caltha.EditorComponentListener
Reaguje na udalost okna - pohyb (presun) okna.
componentResized(ComponentEvent) - Method in class cs.pancava.caltha.EditorComponentListener
Reaguje na udalost okna - zmena velikosti okna.
componentShown(ComponentEvent) - Method in class cs.pancava.caltha.EditorComponentListener
Reaguje na udalost okna - okno bylo zobrazeno.
createDesktop() - Method in class cs.pancava.caltha.desktop.EditorDesktop
Vytvori zakladni plochu pro dany typ editoru.
createDesktop() - Method in class cs.pancava.caltha.desktop.EditorDesktopNone
Vytvori zakladni plochu pro dany typ editoru.
createDesktop() - Method in class cs.pancava.caltha.desktop.EditorDesktopTextBasedGames
Vytvori zakladni plochu pro dany typ editoru.
cs.pancava.caltha - package cs.pancava.caltha
##### THIS IS THE TEMPLATE FOR THE PACKAGE DOC COMMENTS.
cs.pancava.caltha.desktop - package cs.pancava.caltha.desktop
##### THIS IS THE TEMPLATE FOR THE PACKAGE DOC COMMENTS.
cs.pancava.caltha.graphics - package cs.pancava.caltha.graphics
##### THIS IS THE TEMPLATE FOR THE PACKAGE DOC COMMENTS.
cs.pancava.caltha.menu - package cs.pancava.caltha.menu
##### THIS IS THE TEMPLATE FOR THE PACKAGE DOC COMMENTS.
cs.pancava.caltha.worlds - package cs.pancava.caltha.worlds
##### THIS IS THE TEMPLATE FOR THE PACKAGE DOC COMMENTS.

D

downID() - Method in class cs.pancava.caltha.worlds.GameEntity
Snizi hodnotu ID o jedna.

E

Editor - Class in cs.pancava.caltha
Vytvori hlavni GUI editoru pro vytvareni RPG sveta.
EDITOR_NONE - Static variable in class cs.pancava.caltha.desktop.EditorDesktop
Zadny editor - prazdna plocha.
EDITOR_TEXT_BASED_GAMES - Static variable in class cs.pancava.caltha.desktop.EditorDesktop
Editor pro tvorbu textovych her.
EditorComponentListener - Class in cs.pancava.caltha
Tato trida reaguje na zmeny hlavniho panelu edotoru (na presun aplikace, zmena velikosti, ...).
EditorComponentListener(EditorDesktop) - Constructor for class cs.pancava.caltha.EditorComponentListener
Konstruktor - uklada referenci na okno u ktereho se bude aktualizovat rozmery jednotlivych komponent.
EditorDesktop - Class in cs.pancava.caltha.desktop
Tato abstraktni trida definuje vzhled editoru pro danou hru.
EditorDesktop(int) - Constructor for class cs.pancava.caltha.desktop.EditorDesktop
Definuje vzhled jednotlivych funkcnich oken editoru (okno pro vytvareni sveta, zobrazeni atributu jednotlivych casti sveta a zobrazovani podrobnejsich informaci.
EditorDesktopNone - Class in cs.pancava.caltha.desktop
Tato trida definuje prazdnou plochu, jelikoz nebyl vybran zadny editor hry.
EditorDesktopNone() - Constructor for class cs.pancava.caltha.desktop.EditorDesktopNone
Konstruktor - vytvori zakladni plochu - jeste jsme nevybrali zadny editor.
EditorDesktopTextBasedGames - Class in cs.pancava.caltha.desktop
Tato trida definuje vzhled editoru pro textove hry.
EditorDesktopTextBasedGames() - Constructor for class cs.pancava.caltha.desktop.EditorDesktopTextBasedGames
Konstruktor - vytvori zakladni plochu editoru pro textove hry.
EditorGraphicsWorld2D - Class in cs.pancava.caltha.graphics
Tato trida definuje plochu (panel) pro vytvareni grafickych objektu herniho sveta.
EditorGraphicsWorld2D() - Constructor for class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Konstruktor - Nastavi barvu pozadi, registruje posluchace mysi, vytvori texturu pro zobrazovane objekty.
errorMissingResource(String) - Static method in class cs.pancava.caltha.Editor
Zobrazi chybovy dialog, ktery informuje o tom, ze programu chybi, nebo ze je poskozen soubor prostredku - lokalizace.

G

GameEntity - Class in cs.pancava.caltha.worlds
Tato trida definuje zakladni vlastnosti instance herniho sveta v editoru.
GameEntity(int, int, int, int) - Constructor for class cs.pancava.caltha.worlds.GameEntity
Konstruktor - nastavuje zakladni vlastnosti vytvoreneho objektu.
GameEntity(int) - Constructor for class cs.pancava.caltha.worlds.GameEntity
Prazdny kontruktor pro takove objekty, ktere maji vzlastni vyznam.
getCalthaEditor() - Static method in class cs.pancava.caltha.Editor
Vraci referenci na hlavni program.
getCenterX() - Method in class cs.pancava.caltha.worlds.GameEntity
Abstraktni trida, ktera vraci stred objektu v ose X.
getCenterX() - Method in class cs.pancava.caltha.worlds.Room
Vraci stred objektu v ose X.
getCenterX() - Method in class cs.pancava.caltha.worlds.Route
Vraci stred objektu v ose X.
getCenterY() - Method in class cs.pancava.caltha.worlds.GameEntity
Abstraktni trida, ktera vraci stred objektu v ose Y.
getCenterY() - Method in class cs.pancava.caltha.worlds.Room
Vraci stred objektu v ose Y.
getCenterY() - Method in class cs.pancava.caltha.worlds.Route
Vraci stred objektu v ose Y.
getConnectRoom() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda-li se budou propojovat mistnosti.
getCzLocale() - Static method in class cs.pancava.caltha.Editor
Vrati referenci na ceske narodni prostredi.
getDisconnectRoom() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda-li se budou rozpojovat mistnosti.
getEditorDesktop() - Static method in class cs.pancava.caltha.Editor
Vrati referenci na hlavni telo editoru.
getFirstRoom() - Method in class cs.pancava.caltha.worlds.GameEntity
Abstraktni trida, ktera vraci nejaky objekt GameEntity.
getFirstRoom() - Method in class cs.pancava.caltha.worlds.Room
V teto tride nepotrebuji tuto vlastnost, proto vratime null.
getFirstRoom() - Method in class cs.pancava.caltha.worlds.Route
Vrati prvni mistnost, ktera je spojena s druhou mistnosti.
getGraphicsObject() - Method in class cs.pancava.caltha.worlds.GameEntity
Abstraktni trida, ktera vraci grafickou reprezentaci daneho objektu v editoru.
getGraphicsObject() - Method in class cs.pancava.caltha.worlds.Room
Vraci grafickou reprezentaci mistnosti v editoru.
getGraphicsObject() - Method in class cs.pancava.caltha.worlds.Route
Vraci grafickou reprezentaci spoje (cesty) v editoru.
getId() - Method in class cs.pancava.caltha.worlds.GameEntity
Vraci ID obektu.
getLocationX() - Method in class cs.pancava.caltha.worlds.GameEntity
Vrati X-ovou souradnici daneho objektu.
getLocationY() - Method in class cs.pancava.caltha.worlds.GameEntity
Vrati Y-ovou souradnici daneho objektu.
getMainDesktop() - Method in class cs.pancava.caltha.desktop.EditorDesktop
Vraci referenci na funkcni okna editoru.
getMenuBar() - Method in class cs.pancava.caltha.MainMenu
Vrati referenci na hlavni menu programu.
getName() - Method in class cs.pancava.caltha.MyTheme
Vrati nazet grafickeho tematu.
getNewAreaX() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Vrati velikost plochy ve smeru X, o kterou se ma zvetsit kreslici plocha.
getNewAreaY() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Vrati velikost plochy ve smeru X, o kterou se ma zvetsit kreslici plocha.
getPrimary1() - Method in class cs.pancava.caltha.MyTheme
Vrati prvni primarni barvu grafickeho tematu.
getPrimary2() - Method in class cs.pancava.caltha.MyTheme
Vrati druhou primarni barvu grafickeho tematu.
getPrimary3() - Method in class cs.pancava.caltha.MyTheme
Vrati treti primarni barvu grafickeho tematu.
getRemoveRoom() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda-li se bude mazat mistnost.
getResourcesBundleString(String) - Static method in class cs.pancava.caltha.Editor
Vraci lokalizovany text.
getScrollbarGrowingAreaX() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Vraci hodnotu oblasti, ktera pomaha zjistit, zda-li je treba zvetsit kreslici oblast.
getScrollbarGrowingAreaY() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Vraci hodnotu oblasti, ktera pomaha zjistit, zda-li je treba zvetsit kreslici oblast.
getSecondRoom() - Method in class cs.pancava.caltha.worlds.GameEntity
Abstraktni trida, ktera vraci nejaky objekt GameEntity.
getSecondRoom() - Method in class cs.pancava.caltha.worlds.Room
V teto tride nepotrebuji tuto vlastnost, proto vratime null.
getSecondRoom() - Method in class cs.pancava.caltha.worlds.Route
Vrati druhou mistnost, ktera je spojena s prvni mistnosti.
getSelectedObject() - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda-li je nejaky objekt vybran nebo ne.
getSvnVersion() - Static method in class cs.pancava.caltha.Editor
Vraci aktual;ni SVN cislo verze projektu.
getType() - Method in class cs.pancava.caltha.worlds.GameEntity
Vrati typ herniho objektu.
getWorld() - Method in class cs.pancava.caltha.desktop.EditorDesktop
Vraci referenci na prave vytvoreny svet.
getWorldRoomsAL() - Method in class cs.pancava.caltha.worlds.World
Vrati pole vsech mistnosti (objektu) ve vytvorenem svete.
getWorldRoomsAL(int) - Method in class cs.pancava.caltha.worlds.World
Vrati objekt ze seznamu urceny indexem.
getWorldRoutesAL() - Method in class cs.pancava.caltha.worlds.World
Vrati pole vsech spoju (cest) ve vytvorenem svete.
getWorldRoutesAL(int) - Method in class cs.pancava.caltha.worlds.World
Vrati objekt ze seznamu urceny indexem.

I

isEmpty(String) - Static method in class cs.pancava.caltha.MainMenu
Zjisti, zda je retezec prazdny.
isSeleted() - Method in class cs.pancava.caltha.worlds.GameEntity
Vraci stav objektu - zda byl nebo nebyl vybran (oznacen).

M

main(String[]) - Static method in class cs.pancava.caltha.Editor
Hlavni spousteci metoda editoru, ktera vytvori GUI editoru.
MainMenu - Class in cs.pancava.caltha
Definuje hlavni menu programu.
mouseClicked(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Tato metoda je vyzadovana diky rozhrani MouseMotionListener.
mouseDragged(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Spojita udalost mysi - Zachytava pohyb mysi behem stisknuteho tlacitka.
mouseEntered(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Tato metoda je vyzadovana diky rozhrani MouseMotionListener.
mouseExited(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Tato metoda je vyzadovana diky rozhrani MouseMotionListener.
mouseMoved(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Tato metoda je vyzadovana diky rozhrani MouseListener.
mousePressed(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Jednorazova udalost mysi - Stisknuti tlacitka mysi.
mousePressed(MouseEvent) - Method in class cs.pancava.caltha.menu.World2DPopupMenuListener
Jednorazova udalost mysi - Stisknuti tlacitka mysi.
mouseReleased(MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Jednorazova udalost mysi - Uvolneni tlacitka mysi.
mouseReleased(MouseEvent) - Method in class cs.pancava.caltha.menu.World2DPopupMenuListener
Jednorazova udalost mysi - Uvolneni tlacitka mysi.
MyTheme - Class in cs.pancava.caltha
Trida popisujici vlastni vzhled - tema Metal.
MyTheme() - Constructor for class cs.pancava.caltha.MyTheme
Prazdny konstruktor.

P

paintComponent(Graphics) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Vykreslovani grafickeh obsahu.

R

resetCounter() - Static method in class cs.pancava.caltha.worlds.GameEntity
Reset counteru -> zaciname tvorit novy svet.
resizeWin() - Method in class cs.pancava.caltha.desktop.EditorDesktop
Zajisti spravne vykresleni plochy editoru pri zmene velikosti okna programu.
resizeWin() - Method in class cs.pancava.caltha.desktop.EditorDesktopNone
Jelikoz se nejedna o skutecny editor, tak neni treba implementovat metodu pro spravne zobrazeni plochy pri zmene velikosti okna programu.
resizeWin() - Method in class cs.pancava.caltha.desktop.EditorDesktopTextBasedGames
Nastavi rozmery hlavnich oken na pevne dane hodnoty, ktere jsou procentualne nastavene.
Room - Class in cs.pancava.caltha.worlds
Tato trida definuje vlastnosti mistnosti ve vytvorenem svete.
Room(int, int, int) - Constructor for class cs.pancava.caltha.worlds.Room
Konstruktor - nastavuje souradnice umisteni dane mistnosti v editoru.
Route - Class in cs.pancava.caltha.worlds
Tato trida definuje vlastnosti spojů (cest) mezi jednotlivymi mistnosti ve vytvorenem svete.
Route(GameEntity, GameEntity) - Constructor for class cs.pancava.caltha.worlds.Route
Konstruktor vytvarejici spoj (cestu) mezi dvema objekty (mistnostmi).

S

setConnectRoom(boolean) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda se budou propojovat mistnosti.
setDisconnectRoom(boolean) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda se budou rozpojovat mistnosti.
setLocationX(int) - Method in class cs.pancava.caltha.worlds.GameEntity
Nastavi X-ovou souradnici daneho objektu.
setLocationY(int) - Method in class cs.pancava.caltha.worlds.GameEntity
Nastavi Y-ovou souradnici daneho objektu.
setMainDesktop(JPanel) - Method in class cs.pancava.caltha.desktop.EditorDesktop
Nastavi referenci na funkcni okna editoru.
setRemoveRoom(boolean) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Oznamuje, zda-li se bude mazat mistnost.
setResourcesBundle(ResourceBundle) - Static method in class cs.pancava.caltha.Editor
Nastavi referenci na soubor prostredku.
setSelected(Boolean) - Method in class cs.pancava.caltha.worlds.GameEntity
Nastavi stav objektu - vybran/nevybran.
showDialog(String, String, int) - Static method in class cs.pancava.caltha.Editor
Zobrazi dialog.
showDialogMissingResources(String) - Static method in class cs.pancava.caltha.Editor
Zobrazi chybovou zpravu, ze nesouhlasi klice pro lokalizaci textu.
showGraphicsObject(Graphics2D) - Method in class cs.pancava.caltha.worlds.GameEntity
Zobrazi grafickou reprezentaci daneho obektu v editoru.
showGraphicsObject(Graphics2D) - Method in class cs.pancava.caltha.worlds.Room
Zobrazi danou mistnost v editoru.
showGraphicsObject(Graphics2D) - Method in class cs.pancava.caltha.worlds.Route
Zobrazi dany spoj (cestu) v editoru.

U

update(Graphics) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Vlastni vykreslovani grafickeho obsahu.
updateGameEntityLocation(GameEntity, int, int, int) - Method in class cs.pancava.caltha.worlds.World
Aktualizuje lokaci konkretniho objektu.
updateLocation(GameEntity, MouseEvent) - Method in class cs.pancava.caltha.graphics.EditorGraphicsWorld2D
Aktualizace umisteni daneho grafickeho objektu, se kterym bylo pohybovano.
updateRooms(int) - Method in class cs.pancava.caltha.worlds.World
Pokud smazeme nejakou mistnost, tak ztratime i index do seznamu mistnost -> do seznamu se take pristupuje primo s pomoci indexu.
updateText() - Method in class cs.pancava.caltha.Editor
Volano pri zmene jazyka - lokalizace.
updateText() - Static method in class cs.pancava.caltha.menu.World2DPopupMenuListener
Volano pri zmene jazyka - lokalizace.
updateTextTipMenuItem(JMenuItem, String) - Static method in class cs.pancava.caltha.MainMenu
Zmeni tip polozce menu, pokud je definovan.

W

World - Class in cs.pancava.caltha.worlds
Tato trida obsahuje jednotlive elementy prave vytvoreneho sveta.
World(String) - Constructor for class cs.pancava.caltha.worlds.World
Konstruktor.
World2DPopupMenuListener - Class in cs.pancava.caltha.menu
Tato trida definuje popup menu pro ovladani editoru pro tvorbu 2D svetu.
World2DPopupMenuListener(EditorGraphicsWorld2D) - Constructor for class cs.pancava.caltha.menu.World2DPopupMenuListener
Vzhledem k tomu, ze zobrazovane popup menu orizne nove vytvoreny graficky objekt, tak je treba vyvolat graficke prekresleni grafickych objektu, ktere obnovi oriznuty objekt.
WORLD_ROOM - Static variable in class cs.pancava.caltha.worlds.World
Identifikuje objekt jako mistnost.
WORLD_ROUTE - Static variable in class cs.pancava.caltha.worlds.World
Identifikuje objekt jako trasu mezi dvema objekty (mistnostmi).
A C D E G I M P R S U W 

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